Resume
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Nicole Swimley
Summary
Creative Artist, skilled in Photoshop, 3D Studio Max and Maya. Experienced with both 2D rendering and 3D modeling.
Skills
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Education
Human Anatomy Crash Course May 2007
Marshall Van Druff
Art Institute of California-San Diego March 2007 Bachelor of Science, Game Art & Design
Digital Painting Workshop Fall 2006
Don Seegmiller
Animal Anatomy Workshop Summer 2006
Marshall Van Druff
Experience
InXile Entertainment August 2007 - Present
- Job title : Artist
- Responsible for completing tasks as given by Art Director
- Tasks include, but are not limited to, concept art, 2D game assets, 3D modeling, 3D rigging, texturing
Creepy Carnival Project January 2007 – March 2007
- Utilized various research sources for character development and design
- Modeled low-poly characters and created corresponding rigs using 3D Studio Max
- Implemented Z-Brush and Photoshop for normal maps and textures
Rocketnauts Project April 2006 – June 2007
- Participating in a 3-node mod for Unreal
- Created models and character rigs using 3D Studio Max
- Ability to work within a team delegating tasks and discussing concepts
- Designed and implemented web site using Dreamweaver
Intern
- Designed object concepts for a 3D puzzle game
- Created textures used for objects and environments in Photoshop and Corel Painter