Nicole Swimley |

Resume

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Nicole Swimley

Summary

Creative Artist, skilled in Photoshop, 3D Studio Max and Maya.  Experienced with both 2D rendering and 3D modeling. 

Skills

  • 3D Studio Max
  • Maya
  • Z-Brush
  • Photoshop
  • High and Low-Poly Modeling
  • Hypershade
  • Research
  • Corel Painter
  • Unreal 2004
  • DreamWeaver
  • MEL Scripting, Basic HTML, PHP, & CSS
  • UV Unwrapping & Rigging
  • Normal & Specular Mapping
  • Knowledge of Human & Animal Anatomy
  • Enhanced Storytelling through Jewelry& Props

 

 

 

 

 

 

 

 

 

Education

Human Anatomy Crash Course                                                           May 2007
Marshall Van Druff

Art Institute of California-San Diego                                                March 2007 Bachelor of Science, Game Art & Design

Digital Painting Workshop                                                                   Fall 2006
Don Seegmiller

Animal Anatomy Workshop                                                          Summer 2006
Marshall Van Druff

Experience

InXile Entertainment                                                       August 2007 - Present

  • Job title : Artist
  • Responsible for completing tasks as given by Art Director
  • Tasks include, but are not limited to, concept art, 2D game assets, 3D modeling, 3D rigging, texturing

Creepy Carnival Project                                       January 2007 – March 2007

  • Utilized various research sources for character development and design
  • Modeled low-poly characters and created corresponding rigs using 3D Studio Max
  • Implemented Z-Brush and Photoshop for normal maps and textures

Rocketnauts Project                                                     April 2006 – June 2007

  • Participating in a 3-node mod for Unreal
  • Created models and character rigs using 3D Studio Max
  • Ability to work within a team delegating tasks and discussing concepts
  • Designed and implemented web site using Dreamweaver
Section 8 Studios                                                        May 2005 – June 2005
Intern
  • Designed object concepts for a 3D puzzle game
  • Created textures used for objects and environments in Photoshop and Corel Painter